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Contents.swift
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import Foundation
/**
55. Jump Game
Tags: Array、Greedy
https://leetcode.com/problems/jump-game/description/
*/
/**
Greedy实现. 时间复杂O(n), 空间复杂O(1)
跟后边的SolutionGreedy类似, 减少了一些局域变量的使用
*/
class Solution {
func canJump(_ nums: [Int]) -> Bool {
var prev = 0
for cur in 1..<nums.count {
if cur <= prev + nums[prev] && cur + nums[cur] >= nums.count - 1 {
return true
} else if cur <= prev + nums[prev] && cur + nums[cur] >= prev + nums[prev] { // 在可移动范围内, 且发现一个可达最远距离的位置
prev = cur
} else if cur > prev + nums[prev] { // 超出上一个Index可移动的最大范围
return false
}
}
return prev + nums[prev] >= nums.count - 1
}
}
/**
Greedy实现. 时间复杂O(n). 逐个遍历不断找出当前可移动范围内的最优解, 位置+可移动步数最多的可达最远位置
*/
class SolutionGreedy {
func canJump(_ nums: [Int]) -> Bool {
if nums.count == 0 {
return false
} else if nums.count == 1 {
return true
}
var i = 0
var steps = nums[0]
while i < nums.count {
var toIndex = i
var toSteps = steps
if steps > 0 {
// 找到当前范围内 '最靠后'且'可跳距离最长'的位置
for moveLength in 1...steps {
let moveTo = moveLength + i
if moveTo > nums.count - 1 {
return true
}
if moveTo + nums[moveTo] >= toIndex + toSteps {
toIndex = moveTo
toSteps = nums[moveTo]
if toIndex + toSteps >= nums.count - 1 {
return true
}
}
}
}
if toIndex == i && toIndex < nums.count - 1 { // 停滞
break
}
i = toIndex
steps = toSteps
}
return false
}
}
/// 回溯实现. 72/75. 倒数第三个测试用例超时
class SolutionBacktracing {
func canJump(_ nums: [Int]) -> Bool {
if nums.count <= 1 {
return true
}
return _canJump(nums, 0, nums[0])
}
private func _canJump(_ nums: [Int], _ curIndex: Int, _ steps: Int) -> Bool {
if steps == 0 && curIndex < nums.count - 1 {
return false
} else if curIndex + steps >= nums.count - 1 {
return true
} else {
var move = steps
while move > 0 {
let moveTo = curIndex + move
if (_canJump(nums, moveTo, nums[moveTo])) {
return true
}
move -= 1
}
return false
}
}
}
//Solution().canJump([2,3,1,1,4])
//Solution().canJump([3,2,1,0,4])
//Solution().canJump([0])
//Solution().canJump([1])
//Solution().canJump([2, 0, 0])