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Pull requests: bevyengine/bevy
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Allow entities to be added to a relationship using the new spawn api
#18961
opened Apr 27, 2025 by
Freyja-moth
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Expose a new function for ViewTarget and MainTargetTextures
#18957
opened Apr 27, 2025 by
aojiaoxiaolinlin
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Making so animation transition is non reliant on animation players, and transitions animation graph instead
#18954
opened Apr 26, 2025 by
Sirmadeira
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bevy_reflect: Re-reflect Runtime information about types
C-Bug
An unexpected or incorrect behavior
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
hashbrown
types
A-Reflection
bevy_reflect: Split up the Runtime information about types
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
std
module
A-Reflection
#18939
opened Apr 26, 2025 by
MrGVSV
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Fully qualify crate paths in Utility functions and types
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
BevyManifest
A-Utils
#18938
opened Apr 25, 2025 by
jnhyatt
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Added the additional documentation to the render_layers struct
#18937
opened Apr 25, 2025 by
goo3r
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Support all wgpu surface targets
A-Windowing
Platform-agnostic interface layer to run your app in
D-Unsafe
Touches with unsafe code in some way
#18936
opened Apr 25, 2025 by
brianreavis
•
Draft
3 of 5 tasks
Change the default visual box for Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
OverflowClipMargin
to PaddingBox
A-UI
#18935
opened Apr 25, 2025 by
ickshonpe
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bevy_ecs: forward
type_id
in InfallibleSystemWrapper
#18931
opened Apr 25, 2025 by
jakobhellermann
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When
& WhenMut
: skip system if Res
is missing.
A-ECS
#18927
opened Apr 25, 2025 by
mrchantey
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Add generic item support for Entities, components, systems, and events
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
RelationshipSourceCollection
A-ECS
#18925
opened Apr 25, 2025 by
Zeenobit
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Fixing a crash when minimizing a window with custom viewport. (#16704)
#18916
opened Apr 24, 2025 by
RuelYasa
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Fixes #18740, added the missing documentation for B parameter on Trigger.
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Component requirements shall need either Default or to be a unit struct.
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Macros
Code that generates Rust code
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#18911
opened Apr 24, 2025 by
coolcatcoder
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Add a method to clear all related entity to Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
EntityCommands
and friends
A-ECS
#18907
opened Apr 23, 2025 by
Brezak
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Adopt consistent Impacts the entire engine
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Contentious
There are nontrivial implications that should be thought through
FooSystems
naming convention for system sets
A-Cross-Cutting
feat: implement proof of concept animated gizmos
A-Animation
Make things move and change over time
A-Gizmos
Visual editor and debug gizmos
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
Text background colors
A-Accessibility
A problem that prevents users with disabilities from using Bevy
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18892
opened Apr 21, 2025 by
ickshonpe
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Update rand requirement from 0.8.0 to 0.9.1
C-Dependencies
A change to the crates that Bevy depends on
#18888
opened Apr 21, 2025 by
dependabot
bot
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Ice Cold Specialization 🧊
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
TypeRegistrationDeserializer: allow fallback to short type paths
A-Reflection
Runtime information about types
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18885
opened Apr 20, 2025 by
zwazel
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add #[serde(default)] to Node (and, perhaps other similar structs)
A-Cross-Cutting
Impacts the entire engine
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
#18883
opened Apr 19, 2025 by
CupOfTeaJay
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Add Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Contentious
There are nontrivial implications that should be thought through
world
and world_mut
methods to RelatedSpawner
A-ECS
#18880
opened Apr 19, 2025 by
urben1680
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