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...it kind of snowballed from some needs
Fixesgpujs#521 - If `tactic` is not set, check precision allowed from WebGL, and automatically change based off needs, otherwise use value from `tactic`.
Fixesgpujs#535 - Internally check if texture from argument is the same as output, if so, clone this texture, and then clean it up after the kernel runs.
Fixesgpujs#536 - Normalize all declarations to non-destructured, and then parse
Fixesgpujs#537 - Change logic
Fixesgpujs#538 - Found the GL script that would work, and reduced the methods to use it
Fixesgpujs#539 - Found a better way of testing random, and this gives me an error for 1 in 10 runs, acceptable
Some refactoring for less duplicate code and documentation
ammyk9
pushed a commit
to ammyk9/gpu.js
that referenced
this issue
Aug 8, 2024
What is wrong?
Else if statements in both GPU and CPU look like this after they are transpiled:
I believe they should look like this:
Where does it happen?
How do we replicate the issue?
How important is this (1-5)?
2
Expected behavior (i.e. solution)
Other Comments
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